sampler TextureSampler : register(s0);

float4 main(float2 TexCoord : TEXCOORD0, float4 Color : COLOR0) : COLOR0
{
    float4 color = tex2D(TextureSampler, TexCoord);

    return color;
}


technique Screen
{
    pass Pass1
    {
        PixelShader = compile ps_2_0 main();
    }
}